Viele übersetzte Beispielsätze mit "crap game" – Deutsch-Englisch Wörterbuch und Suchmaschine für Millionen von Deutsch-Übersetzungen. Blackjack / Craps Set - Casino Party Game Set bei thesweetdiabetic.com | Günstiger Preis | Kostenloser Versand ab 29€ für ausgewählte Artikel. Craps bzw. Craps shooting oder Seven Eleven ist ein Würfelspiel, das sich vor allem in den USA großer Beliebtheit erfreut. Craps ist eine Vereinfachung des.
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Craps Game Play Mobile Slots for Real Money VideoLearn How to Play Craps in 4 minutes Kunden haben sich auch diese Produkte angesehen. Setzen die Faders insgesamt einen höheren Betrag als die aktuelle Summe, so kann der Shooter, wenn er möchte, den Differenzbetrag in das Scratch 2 Cash einbringen und das Spiel in voller Höhe halten. The round free until the shooter rolls either the point number or a 7.
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History of Craps Craps history, like many age-old casino games, is comprised of several theories on where the game originated, making it a bit hard to decipher the exact origin of the game.
Quick Overview of Playing Craps Craps can be played online or in a real casino, and it is one of the easiest casino games to learn. Open the Table Pick your site and launch the craps table.
Choose Your Stake Select the stake level which suits you and get ready to start placing your bets. Passline Bet A passline bet is an even money bet.
Here are our easy tips to win at online craps:. Begin with Free Craps Give yourself an easy ride by practicing free craps online. Bet on the Come-Roll When you arrive at the table, if the game is already in play, you might want to get stuck into the action — especially if the shooter is on a roll.
Stick to a Strategy There are plenty of craps strategies you can follow, and some of them are incredibly simple — yet effective.
Examine the Odds Although online craps odds are generally the same at most online casinos, there will be some subtleties.
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Do casinos cheat at craps? What is the best bet for craps? This article has been viewed 1,, times. Learn more Craps is a game where many bettors get to stake their chips on a roll of the dice.
The table layout makes the game seem a little confusing at first, but the rules are easy to pick up with experience.
Before stepping up to a table, read about the kinds of bets available and how a round of craps play out. When you're ready to bet, practice proper etiquette to be a good player.
Join in with enthusiasm as you cheer for everyone at the table to beat the house. Every day at wikiHow, we work hard to give you access to instructions and information that will help you live a better life, whether it's keeping you safer, healthier, or improving your well-being.
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Your support helps wikiHow to create more in-depth illustrated articles and videos and to share our trusted brand of instructional content with millions of people all over the world.
Please consider making a contribution to wikiHow today. Craps is a fun casino game where players place bets on the table and root for the shooter to roll a winning number with the dice before sevening out.
Only one player per round is the shooter, but any player can bet on the table. The dice are passed around the table clockwise after each round so anyone interested in being the shooter gets a turn.
At the beginning of a round, the shooter chooses 2 dice and throws them across the table so they hit the back wall.
If they roll a 2, 3, or 12, they lose but still continue to roll. At this point, the shooter continues to roll until they roll the point number again or a 7.
If they roll the point number, they win. If they roll a 7, they seven out and the round is over. If the shooter rolls a 2, 3, or 12, it loses.
There are also one-roll spaces that players can place bets on. Players can also make place bets once the point has been established by betting on the 4, 5, 6, 8, 9, and 10 spaces.
If one of those numbers comes up before the shooter sevens out, any players who bet on it win. If the next roll is a 2, 3, 4, 9, 10, 11, or 12, they win.
If the shooter rolls a 6 or 8 before sevening out, players who bet on the corresponding space win. Once the shooter sevens out, the round is over and the dice are passed to the next player.
Then, a new round of betting and rolling starts. To learn more about the lingo of the game or your odds of winning, keep reading! Did this summary help you?
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This image may not be used by other entities without the express written consent of wikiHow, Inc. Win money by betting on what numbers are rolled on a pair of dice.
One player rolls the dice, typically trying to get a 7 or Generally, you bet with the table in the hopes that the player rolls the number they need.
There are also some options for betting against the table, meaning the player rolls a losing number. On the first roll, called a come-out roll, 7 and 11 are winners.
The numbers 2, 3, and 12 are called craps numbers and mean bettors lose. The winning and losing numbers vary depending on the stage of the game.
The top edges of the table walls have one or two horizontal grooves in which players may store their reserve chips. The table is run by up to four casino employees: a boxman seated usually the only seated employee behind the casino's bank, who manages the chips, supervises the dealers, and handles "coloring up" players exchanging small chip denominations for larger denominations in order to preserve the chips at a table ; two base dealers who stand to either side of the boxman and collect and pay bets to players around their half of the table; and a stickman who stands directly across the table from the boxman, takes and pays or directs the base dealers to do so the bets in the center of the table, announces the results of each roll usually with a distinctive patter , and moves the dice across the layout with an elongated wooden stick.
Each employee also watches for mistakes by the others because of the sometimes large number of bets and frantic pace of the game. In smaller casinos or at quiet times of day, one or more of these employees may be missing, and have their job covered by another, or cause player capacity to be reduced.
Some smaller casinos have introduced "mini-craps" tables which are operated with only two dealers; rather than being two essentially identical sides and the center area, a single set of major bets is presented, split by the center bets.
Responsibility of the dealers is adjusted: the stickman continuing to handle the center bets, and the base dealer handling the other bets as well as cash and chip exchanges.
By contrast, in "street craps", there is no marked table and often the game is played with no back-stop against which the dice are to hit.
Despite the name "street craps", this game is often played in houses, usually on an un-carpeted garage or kitchen floor.
The wagers are made in cash, never in chips, and are usually thrown down onto the ground or floor by the players. There are no attendants, and so the progress of the game, fairness of the throws, and the way that the payouts are made for winning bets are self-policed by the players.
Each casino may set which bets are offered and different payouts for them, though a core set of bets and payouts is typical.
Players take turns rolling two dice and whoever is throwing the dice is called the "shooter". Players can bet on the various options by placing chips directly on the appropriately-marked sections of the layout, or asking the base dealer or stickman to do so, depending on which bet is being made.
The game is played in rounds and these "Pass" and "Don't Pass" bets are betting on the outcome of a round. The shooter is presented with multiple dice typically five by the "stickman", and must choose two for the round.
The remaining dice are returned to the stickman's bowl and are not used. Each round has two phases: "come-out" and "point".
Dice are passed to the left. To start a round, the shooter makes one or more "come-out" rolls. The shooter must shoot toward the farther back wall and is generally required to hit the farther back wall with both dice.
Casinos may allow a few warnings before enforcing the dice to hit the back wall and are generally lenient if at least one die hits the back wall.
Both dice must be tossed in one throw. If only one die is thrown the shot is invalid. A come-out roll of 2, 3 or 12 is called "craps" or "crapping out", and anyone betting the Pass line loses.
On the other hand, anyone betting the Don't Pass line on come out wins with a roll of 2 or 3 and ties pushes if a 12 is rolled.
Shooters may keep rolling after crapping out; the dice are only required to be passed if a shooter sevens out rolls a seven after a point has been established.
A come-out roll of 7 or 11 is a " natural "; the Pass line wins and Don't Pass loses. The other possible numbers are the point numbers: 4, 5, 6, 8, 9, and If the shooter rolls one of these numbers on the come-out roll, this establishes the "point" — to "pass" or "win", the point number must be rolled again before a seven.
The dealer flips a button to the "On" side and moves it to the point number signifying the second phase of the round. If the shooter "hits" the point value again any value of the dice that sum to the point will do; the shooter doesn't have to exactly repeat the exact combination of the come-out roll before rolling a seven, the Pass line wins and a new round starts.
If the shooter rolls any seven before repeating the point number a "seven-out" , the Pass line loses, the Don't Pass line wins, and the dice pass clockwise to the next new shooter for the next round.
Any single roll bet is always affected win or lose by the outcome of any roll. While the come-out roll may specifically refer to the first roll of a new shooter, any roll where no point is established may be referred to as a come-out.
By this definition the start of any new round regardless if it is the shooter's first toss can be referred to as a come-out roll.
Any player can make a bet on pass or don't pass as long as a point has not been established, or come or don't come as long as a point is established.
All other bets, including an increase in odds behind the pass and don't pass lines, may be made at any time. All bets other than pass line and come may be removed or reduced any time before the bet loses.
This is known as "taking it down" in craps. Lay bet maximum are equal to the table maximum win, so if a player wishes to lay the 4 or 10, he or she may bet twice at amount of the table maximum for the win to be table maximum.
Odds behind Pass, Come, Don't Pass and Don't Come may be however larger than the odds offered allows and can be greater than the table maximum in some casinos.
Don't odds are capped on the maximum allowed win some casino allow the odds bet itself to be larger than the maximum bet allowed as long as the win is capped at maximum odds.
Single rolls bets can be lower than the table minimum, but the maximum bet allowed is also lower than the table maximum. The maximum allowed single roll bet is based on the maximum allowed win from a single roll.
In all the above scenarios, whenever the Pass line wins, the Don't Pass line loses, and vice versa , with one exception: on the come-out roll, a roll of 12 will cause Pass Line bets to lose, but Don't Pass bets are pushed or "barred" , neither winning nor losing.
The same applies to "Come" and "Don't Come" bets, discussed below. A player wishing to play craps without being the shooter should approach the craps table and first check to see if the dealer's "On" button is on any of the point numbers.
In either case, all single or multi-roll proposition bets may be placed in either of the two rounds. Between dice rolls there is a period for dealers to make payouts and collect losing bets, after which players can place new bets.
The stickman monitors the action at a table and decides when to give the shooter the dice, after which no more betting is allowed. When joining the game, one should place money on the table rather than passing it directly to a dealer.
The dealer's exaggerated movements during the process of "making change" or "change only" converting currency to an equivalent in casino cheques are required so that any disputes can be later reviewed against security camera footage.
The dealers will insist that the shooter roll with one hand and that the dice bounce off the far wall surrounding the table.
These requirements are meant to keep the game fair preventing switching the dice or making a "controlled shot". If a die leaves the table, the shooter will usually be asked to select another die from the remaining three but can request permission to use the same die if it passes the boxman's inspection.
This requirement exists to keep the game fair and reduce the chance of loaded dice. There are many local variants of the calls made by the stickman for rolls during a craps game.
These frequently incorporate a reminder to the dealers as to which bets to pay or collect. Rolls of 4, 6, 8, and 10 are called "hard" or "easy" e.
Hard way rolls are so named because there is only one way to roll them i. Consequently, it is more likely to roll the number in combinations easy rather than as a double hard.
The shooter is required to make either a pass line bet or a Don't Pass bet if he wants to shoot. On the come out roll each player may only make one bet on the Pass or Don't Pass, but may bet both if desired.
The Pass Line and Don't Pass bet is optional for any player not shooting. In rare cases, some casinos require all players to make a minimum Pass Line or Don't Pass bet if they want to make any other bet , whether they are currently shooting or not.
The fundamental bet in craps is the pass line bet, which is a bet for the shooter to win. This bet must be at least the table minimum and at most the table maximum.
The pass line bet is a contract bet. Once a pass line bet is made, it is always working and cannot be turned "Off", taken down, or reduced until a decision is reached — the point is made, or the shooter sevens out.
A player may increase any corresponding odds up to the table limit behind the Pass line at any time after a point is established.
Players may only bet the pass line on the come out roll when no point has been established, unless the casino allows put betting where the player can bet Pass line or increase an existing Pass line bet whenever desired and may take odds immediately if the point is already on.
A don't pass bet is a bet for the shooter to lose "seven out, line away" and is almost the opposite of the pass line bet.
Like the Pass bet, this bet must be at least the table minimum and at most the table maximum. The don't pass bet is a no-contract bet.
After a point is established, a player may take down or reduce a don't pass bet and any corresponding odds at any time because odds of rolling a 7 before the point is in the player's favor.
Once taken down or reduced, however, the don't pass bet may not be restored or increased. Because the shooter must have a line bet the shooter generally may not reduce a don't pass bet below the table minimum.
In Las Vegas , a majority of casinos will allow the shooter to move the bet to the pass line in lieu of taking it down, however in other areas such as Pennsylvania and Atlantic City , this is not allowed.
Even though players are allowed to remove the don't pass line bet after a point has been established, the bet cannot be turned "Off" without being removed.
If a player chooses to remove the don't pass line bet, he or she can no longer lay odds behind the don't pass line.
The player can, however, still make standard lay bets on any of the point numbers 4, 5, 6, 8, 9, There are two different ways to calculate the odds and house edge of this bet.
The table below gives the numbers considering that the game ends in a push when a 12 is rolled, rather than being undetermined.
Betting on don't pass is often called "playing the dark side", and it is considered by some players to be in poor taste, or even taboo, because it goes directly against conventional play, winning when most of the players lose.
If a 4, 5, 6, 8, 9, or 10 is thrown on the come-out roll i. This additional bet wins if the point is rolled again before a 7 is rolled the point is made and pays at the true odds of 2-to-1 if 4 or 10 is the point, 3-to-2 if 5 or 9 is the point, or 6-to-5 if 6 or 8 is the point.
Unlike the pass line bet itself, the pass line odds bet can be turned "Off" not working , removed or reduced anytime before it loses.
In Las Vegas, generally odds bets are required to be the table minimum. In Atlantic City and Pennsylvania, the combine odds and pass bet must be table minimum so players can bet the minimum single unit on odds depending on the point.
If the player requests the pass odds be not working "Off" and the shooter sevens-out or hits the point, the pass line bet will be lost or doubled and the pass odds returned.
Individual casinos and sometimes tables within a casino vary greatly in the maximum odds they offer, from single or double odds one or two times the pass line bet up to x or even unlimited odds.
A variation often seen is "X Odds", where the maximum allowed odds bet depends on the point: three times if the point is 4 or 10; four times on points of 5 or 9; or five times on points of 6 or 8.
As odds bets are paid at true odds, in contrast with the pass line which is always even money, taking odds on a minimum pass line bet lessens the house advantage compared with betting the same total amount on the pass line only.
A maximum odds bet on a minimum pass line bet often gives the lowest house edge available in any game in the casino. However, the odds bet cannot be made independently, so the house retains an edge on the pass line bet itself.
If a player is playing don't pass instead of pass, they may also lay odds by placing chips behind the don't pass line. If a 7 comes before the point is rolled, the odds pay at true odds of 1-to-2 if 4 or 10 is the point, 2-to-3 if 5 or 9 is the point, or 5-to-6 if 6 or 8 is the point.
Typically the maximum lay bet will be expressed such that a player may win up to an amount equal to the maximum odds multiple at the table.
If a player lays maximum odds with a point of 4 or 10 on a table offering five-times odds, he would be able to lay a maximum of ten times the amount of his Don't Pass bet.
At 5x odds table, the maximum amount the combined bet can win will always be 6x the amount of the Don't Pass bet. Players can bet table minimum odds if desired and win less than table minimum.
Like the Don't Pass bet the odds can be removed or reduced. Unlike the don't pass bet itself, the don't pass odds can be turned "Off" not working.
In Las Vegas generally odds bets are required to be the table minimum. In Atlantic City and Pennsylvania, the combine lay odds and Don't Pass bet must be table minimum so players may bet as little as the minimum two units on odds depending on the point.
If the player requests the don't pass odds to be not working "Off" and the shooter hits the point or sevens-out, the don't pass bet will be lost or doubled and the don't pass odds returned.
Unlike a standard lay bet on a point, lay odds behind the Don't Pass line does not charge commission vig.
A Come bet can be visualized as starting an entirely new pass line bet, unique to that player.